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Mind Control is the sphere for influencing the thoughts of others. With Mind Control, a person's mind can be forced to think or feel a certain way, mental shields can be erected to prevent intrusion from others, a person's mind can be fried like an egg, and memories can be altered or removed.
1: Deal 1d6 mental damage. [Instantaneous]
Note: The victim is entitled to a Will save for half damage.
1: Send a message of up to 5 words in length. [Instantaneous]
1: Put up mental shield that grants +1 to Will saves versus mind-affecting effects. [Temporary (rounds)]
1: Issue a command of 1 word in length to a creature. [Temporary (rounds)]
Note: The victim is entitled to a Will save to resist the command.
5: Add, alter or destroy a creature’s memories—up to 1 round in length. [Instantaneous]
Note: The victim is entitled to a Will save to resist the alteration. In addition, the victim is entitled to an Intelligence check to identify the memory as false, altered or missing, respectively.
Mind 5 + Div 5: Communicate telepathically with target creature. [Temporary (rounds)]
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