| Table of Contents | ||
| < Table of contents | | | Basics of mystic magic > |
The mystic magic system is designed for flexibility and creativity. Its goal is to allow characters to create virtually any magical effect imaginable, by combining elements from eleven different mystic spheres. It should be possible to adapt the system to any campaign setting with few to no changes.
Using the mystic system to do nothing but throw fireballs gets old, fast. It's your responsibility to be creative. Just duplicating a spell effect generally costs more and adds less to the game—don't do that! Instead, focus on unique effects tailored to your situation.
When someone asks if a particular effect is possible using the mystic system, the answer is almost always a resounding "yes." The only consideration is that powerful effects require a powerful mystic. It's your responsibility to understand the system and to embrace player creativity—but make sure you are consistent in your rulings for how much of which spheres different mystic effects cost.
| Table of Contents | ||
| < Table of contents | | | Basics of mystic magic > |