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Introduction >
A Guide to Mystic Magic
A flexible alternative magic system designed by Curtis Rueden
Last updated 2 August 2005
CORE RULEBOOK
Table of Contents
Introduction
A note to the player
A note to the GM
Basics of mystic magic
Mystic spheres
Creating mystic effects
Saving throws and ability checks
Recovering points
Mystics and iron
Components of a mystic effect
Primary sphere
Duration
Target
Range
Important techniques
Consuming points
Divination triggers
Warding
Mysticraft
Countering mystic effects
Linking
Wish-level magic
Mystic classes
Mystic bard
Mystic cleric
Mystic druid
Mystic paladin
Mystic ranger
Mystic sorcerer
Mystic wizard
Sphere point progression
Buying sphere ranks
Normal and Half progressions
Sphere point calculator
Mystic feats
Metamagic feats
Efficient Burst
Empower Sphere
Far Reach
Improved Mystic Charge
Jon's Feat
Mystic Charge
Overdraw
Overdraw Focus
Steadfast Effect
Temporal Extension
Item creation feats
Craft Mystic Item
Imbue Mystic Energy
The spheres in detail
Creation
Destruction
Displacement
Divination
Enhancement
Healing
Illusion
Kinetics
Mind Control
Pyrotechnics
Transmutation
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