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Healing

Healing is the sphere for repairing things that are broken. With Healing, nearly anything can be reconstructed. This sphere can also deal damage to negative-energy beings.

1: Heal a living creature for 1d6 hit points. [Instantaneous]

+1: +1d6 hit points (for a mystic cleric, +2d6 hit points)

6: Heal 1 point of temporary ability damage. [Instantaneous]

1: +1 ability damage healed

8: Heal 1 negative level. [Instantaneous]

+1: +1 negative level healed

8: Heal 1 point of permanent ability damage, inflicted within the last day. [Instantaneous]

+1: +1 day since damage was inflicted
+1: +1 ability damage healed

1: Cure an ailment of affliction level 1. [Instantaneous]

+1: +1 affliction level

Affliction levelAilment
1Cure minor afflictions
3Cure paralysis
5Cure major disease
7Neutralize poison
9Cure magical disease
10Restore one permanently drained level
11Cure petrification, Raise dead (must have greater than zero hit points)
13Regeneration
15Resurrection (need some part of the deceased)
18True resurrection (need some part of the deceased, but no level or Constitution lost)
20Cures everything (except artifact-level ailments)


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