| Table of Contents | ||
| < Enhancement | | | Illusion > |
Healing is the sphere for repairing things that are broken. With Healing, nearly anything can be reconstructed. This sphere can also deal damage to negative-energy beings.
1: Heal a living creature for 1d6 hit points. [Instantaneous]
6: Heal 1 point of temporary ability damage. [Instantaneous]
8: Heal 1 negative level. [Instantaneous]
8: Heal 1 point of permanent ability damage, inflicted within the last day. [Instantaneous]
1: Cure an ailment of affliction level 1. [Instantaneous]
| Affliction level | Ailment |
|---|---|
| 1 | Cure minor afflictions |
| 3 | Cure paralysis |
| 5 | Cure major disease |
| 7 | Neutralize poison |
| 9 | Cure magical disease |
| 10 | Restore one permanently drained level |
| 11 | Cure petrification, Raise dead (must have greater than zero hit points) |
| 13 | Regeneration |
| 15 | Resurrection (need some part of the deceased) |
| 18 | True resurrection (need some part of the deceased, but no level or Constitution lost) |
| 20 | Cures everything (except artifact-level ailments) |
| Table of Contents | ||
| < Enhancement | | | Illusion > |