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Enhancement

Enhancement is the sphere for increasing qualities already present. With this sphere, creatures can become bigger and stronger, objects can spring to life, and mystics can link with each other to combine their powers.

Notes

1: Increase or decrease some numeric quality (such as height or weight) by growth level 1. [Temporary (minutes)]

+1: +1 growth level

Growth levelPercent change
110%
230%
360%
4100%
5150%
Etc.Etc.

Stat-boosting [Temporary (minutes)]
1: increase a stat by 1.
3: increase a stat by 2.
6: increase a stat by 3.
10: increase a stat by 4.
Etc.

Note: This increase does not grant the mystic additional spells or mystic points, but does offer other benefits such as better attack and damage bonus (Str), extra hit points (Con), or increased skill check modifiers.

Weapon and armor enhancement [Temporary (minutes)]
1: turn a mundane item into a +1 magical item.
3: turn a mundane item into a +2 magical item.
6: turn a mundane item into a +3 magical item.
10: turn a mundane item into a +4 magical item.
Etc.

1: Increase or decrease a skill rank by 1. [Temporary (minutes)]

+1: +1 skill rank

1: Increase one type of saving throw (Fortitude, Reflex or Will) by 1. [Temporary (minutes)]

+1: additional +1 to that type of saving throw

Haste [Temporary (rounds)]
6: Increase the speed of a target to one full-round action plus one partial action per round.
12: Increase the speed of a target to two full-round actions per round.
18: Increase the speed of a target to two full-round actions plus one partial action per round.
Etc.

2: Reduce required sleep per night by 1 hour. [Temporary (hours)]

+2: -1 hour required sleep

5: Enable target to link (see the “Linking” section on page 7 for details). [Temporary (minutes)]

1: Animate an object. [Temporary (rounds)]

One foot in size, with a movement rate of 10 feet per round (perfect flight), +0 Fortitude save, +0 Will save, 1 Str, 1 Dex, and 1 Int.
Such an animated object is not sentient, but does possess a basic intelligence for following instructions and overcoming obstacles. The object’s Reflex save is equal to its Dexterity modifier. It has no Constitution score or Wisdom score, but it does possess a basic Charisma score based on the intrinsic beauty of the object being animated.
+1 Enh: +10 ft size
+1 Enh: +10 ft movement
+1 Kin: +2 Str
+1 Kin: +2 Dex
+1 Div: +2 Int


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