Mystic Magic Guide - Enhancement
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Enhancement
Enhancement is the sphere for increasing qualities already present. With this sphere, creatures can become bigger and stronger, objects can spring to life, and mystics can link with each other to combine their powers.
Notes
- For any of the following Enhancement effects, an unwilling target is entitled to a Will save.
- All bonuses and penalties from Enhancement effects are considered enhancement bonuses, and thus do not stack with each other (even when using wish-level magic).
1: Increase or decrease some numeric quality (such as height or weight) by growth level 1. [Temporary (minutes)]
| Growth level | Percent change |
|---|---|
| 1 | 10% |
| 2 | 30% |
| 3 | 60% |
| 4 | 100% |
| 5 | 150% |
| Etc. | Etc. |
Stat-boosting [Temporary (minutes)]
1: increase a stat by 1.
3: increase a stat by 2.
6: increase a stat by 3.
10: increase a stat by 4.
Etc.
Note: This increase does not grant the mystic additional spells or mystic points, but does offer other benefits such as better attack and damage bonus (Str), extra hit points (Con), or increased skill check modifiers.
Weapon and armor enhancement [Temporary (minutes)]
1: turn a mundane item into a +1 magical item.
3: turn a mundane item into a +2 magical item.
6: turn a mundane item into a +3 magical item.
10: turn a mundane item into a +4 magical item.
Etc.
1: Increase or decrease a skill rank by 1. [Temporary (minutes)]
1: Increase one type of saving throw (Fortitude, Reflex or Will) by 1. [Temporary (minutes)]
Haste [Temporary (rounds)]
6: Increase the speed of a target to one full-round action plus one partial action per round.
12: Increase the speed of a target to two full-round actions per round.
18: Increase the speed of a target to two full-round actions plus one partial action per round.
Etc.
2: Reduce required sleep per night by 1 hour. [Temporary (hours)]
5: Enable target to link (see the “Linking†section on page 7 for details). [Temporary (minutes)]
1: Animate an object. [Temporary (rounds)]
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