Mystic Magic Guide - Destruction
Submitted by curtis on Sun, 2006-07-23 19:36.
If the object is magical, it will remove 1 level of enchantment from the item. All magic must be disenchanted before the item itself can be destroyed. If the destruction used to destroy the object exceeds the level of enchantment, the item will be affected by any destruction that was not needed to disenchant the item.
+1: +5 foot size
+1: +1d6 points of damage.
+2: +1 spell level.
See the Warding section for more information
See the Countering mystic effects section for more information
+1: +1 sphere total
This magical aura functions much like the antimagic field spell, but only with regard to magic that affects the target object or creature.
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Destruction
Destruction is the sphere for eliminating matter and magic. With Destruction, objects can be destroyed, active magical effects can be eliminated, and spells being cast can be countered.
1: Destroy materials up to one foot in size. [Instantaneous]
1: Harm a living creature for 1d6 points of damage. [Instantaneous]
Notes
- The creature is entitled to a Will save for half damage.
- Any living creature brought to -10 or below due to destruction magic is disintegrated, leaving no trace.
- If this effect is used against negative-energy creatures, the damage done effectively heals the creature instead of harming it.
2: Dispel a level 1 spell. [Instantaneous]
X: Reduce the effective warding level of a warded mystic effect by X. [Instantaneous]
1: Counter or dispel a mystic effect with sphere total 1. [Instantaneous]
14: Enchant an object or creature with an anti-magic aura. [Temporary (rounds)]
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