Mystic Magic Guide - Mystic classes


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Mystic classes

There are many ways to incorporate mystic magic into a campaign. The classes described here represent one straightforward way to integrate it into a D&D campaign, but there are many other possibilities.

There are seven kinds of mystics, based on their arcane and divine spellcaster counterparts. In most ways, they are equivalent to their non-mystic versions, except that they use mystic magic instead of arcane or divine spellcasting. That is, mystics use the same die type, base attack bonus, saving throws, class skills (but see the Mysticraft section), skill point progression, weapon and armor proficiencies (but see the Mystics and iron section), bonus feats (but see thee Mystic feats section) and bonus languages as their respective base classes. Information on special abilities and mystic sphere progression for each class are detailed in the following sections.


Mystic class Key ability Point progression Max ranks Special
Mystic bard Cha Half 12 None
Mystic cleric Wis Normal 20 Improved Healing, Healing conversion
Mystic druid Wis Normal 18 None
Mystic paladin Wis Half (at 4th level) 8 None
Mystic ranger Wis Half (at 4th level) 10 None
Mystic sorcerer Cha Normal 20 Improved Pyrotechnics
Mystic wizard Int Normal 20 +2 bonus reserve per level

Mystics have some powerful tools at their disposal. The following sections detail some intricacies of mystic magic with which players should be familiar.


Mystic bard

The mystic bard is a special breed, one that has decided to pursue a mystical path to magic rather than a musical one. Arcane bards sometimes view the mystic version of themselves with suspicion or even pity, believing them to lack complete mastery over their music. Needless to say, mystic bards feel differently about their musical talents.

Like the bard, the mystic bard has both bardic knowledge and bardic music. Bardic knowledge works as that of a regular bard. A mystic bard has access to bardic music abilities at the appropriate levels: Countersong, Inspire Courage, Fascinate, Inspire Competence, Suggestion and Inspire Greatness. Mystic bards follow the Half sphere point progression with Charisma as their key ability, and can raise each sphere to a maximum of 12 ranks.


Mystic cleric

Although mystic clerics draw their power from mystic energies rather than from the grace of their gods, their faith is just as strong as their divine counterparts'. In fact, in the eyes of a mystic cleric, mystic energy and divine energy are one and the same.

Like the cleric, the mystic cleric has access to either Turn Undead or Rebuke Undead, depending on alignment. In addition, mystic clerics receive an improved progression in the Healing sphere. Instead of spontaneous casting, mystic clerics can convert points in any sphere into Healing sphere points for the purposes of healing damage (treat the other spheres as Reserve for this purpose). Mystic clerics follow the Normal sphere point progression with Wisdom as their key ability, and can raise each sphere to a maximum of 20 ranks.


Mystic druid

Mystic druids are just as strongly tied to their natural surroundings as their counterparts are, and their use of mystic magic is bound by a similarly strict ethos. If a mystic druid abuses his abilities, he may notice mystic energies turning on him, twisting his intended uses until he takes action to correct his initial transgression.

Like the druid, the mystic druid has access to druidic abilities at the appropriate levels, including Nature Sense, Animal Companion, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape, Venom Immunity, A Thousand Faces and Timeless Body. Mystic druids follow the Normal sphere point progression with Wisdom as their key ability, and can raise each sphere to a maximum of 18 ranks.


Mystic paladin

Mystic paladins are every bit as honorable (and every bit as blustery) as their divine counterparts, and they face the same harsh penalties for misuse of their powers.

Like the paladin, the mystic paladin has access to paladin abilities at the appropriate levels, including Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Smite Evil, Remove Disease, Turn Undead and a special mount. Mystic paladins follow the Half sphere point progression beginning at 4th level with Wisdom as their key ability, and can raise each sphere to a maximum of 8 ranks.


Mystic ranger

Mystic rangers usually utilize their mystic abilities to aid their hunting and tracking activities, but they are not strangers to mystic magic's versatility either.

Like the ranger, the mystic ranger has access to ranger abilities at the appropriate levels, including the automatic Track feat, favored enemies and the Improved Two-Weapon Fighting option. Mystic rangers follow the Half sphere point progression beginning at 4th level with Wisdom as their key ability, and can raise each sphere to a maximum of 10 ranks.


Mystic sorcerer

Of all the mystics, the mystic sorcerer is the one who seeks truly great destructive power. Their ability to harness the most primal mystic essences effectively makes them a fearsome enemy to those who would oppose them.

Like the sorcerer, the mystic sorcerer can obtain a familiar. In addition, they receive an improved progression in the Pyrotechnics sphere. Mystic sorcerers follow the Normal sphere point progression with Charisma as their key ability, and can raise each sphere to a maximum of 20 ranks.


Mystic wizard

Mystic wizards are the ones who crave maximum magical flexibility. Their intense studies afford them additional magical stamina and a greater number of specialized mystic techniques.

Like the wizard, the mystic wizard can obtain a familiar, and earns one bonus mystic metamagic or mystic item creation feat every five levels. Mystic sorcerers follow the Normal sphere point progression with Intelligence as their key ability, and earn two bonus reserve points per level, and can raise each sphere to a maximum of 20 ranks.



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