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Home » Gaming » Rules

Mystic Magic Guide

Submitted by curtis on Sun, 2006-07-23 19:15.


Table of Contents
  | Introduction >



A Guide to Mystic Magic

A flexible alternative magic system designed by Curtis Rueden

Last updated 2 August 2005

Old plain HTML version also available

CORE RULEBOOK

Table of Contents

  1. Introduction
    • A note to the player
    • A note to the GM
  2. Basics of mystic magic
    • Mystic spheres
    • Creating mystic effects
    • Saving throws and ability checks
    • Recovering points
    • Mystics and iron
  3. Components of a mystic effect
    • Primary sphere
    • Duration
    • Target
    • Range
  4. Important techniques
    • Consuming points
    • Divination triggers
    • Warding
    • Mysticraft
    • Countering mystic effects
    • Linking
    • Wish-level magic
  5. Mystic classes
    • Mystic bard
    • Mystic cleric
    • Mystic druid
    • Mystic paladin
    • Mystic ranger
    • Mystic sorcerer
    • Mystic wizard
  6. Sphere point progression
    • Buying sphere ranks
    • Normal and Half progressions
    • Sphere point calculator
  7. Mystic feats
    • Metamagic feats
      • Efficient Burst
      • Empower Sphere
      • Far Reach
      • Improved Mystic Charge
      • Jon's Feat
      • Mystic Charge
      • Overdraw
      • Overdraw Focus
      • Steadfast Effect
      • Temporal Extension
    • Item creation feats
      • Craft Mystic Item
      • Imbue Mystic Energy
  8. The spheres in detail
    • Creation
    • Destruction
    • Displacement
    • Divination
    • Enhancement
    • Healing
    • Illusion
    • Kinetics
    • Mind Control
    • Pyrotechnics
    • Transmutation




Table of Contents
  | Introduction >